====== .lux format for 3ds Max ========================
1. Capital letters only.
2. Meshes and faces must be listed in order.
3. Only list the faces you want shaded.
4. Get the mesh name, face and vertex numbers from 3ds Max or read the ASE file.
5. For Gouraud shading, flavour is 820.
6. Shading values are integers from 0 to 255.
7. If you skip a vertex it defaults to red=green=blue=alpha=255.
8. Format is: MESH <mesh name including quotes>
	      FACE <face number> <flavour>
   	      VERTEX <vert number> <red> <green> <blue> <alpha>
9. You can write comments in-between data lines.
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In this example faces 1 and 5 are not shaded:


MESH "tyrewall"
FACE 0 820
VERTEX 0 255 0 0 255
VERTEX 1 255 0 0 0
VERTEX 2 255 0 0 0
VERTEX 3 255 0 0 255

FACE 2 820
VERTEX 0 0 255 0 255
VERTEX 1 44 255 44 255
VERTEX 2 88 55 88 255
VERTEX 3 155 55 155 255

FACE 3 820
VERTEX 0 100 100 255 0
VERTEX 1 100 100 255 255
VERTEX 2 100 100 255 255
VERTEX 3 100 100 255 0

FACE 4 820
VERTEX 0 0 255 0 255
VERTEX 1 0 255 0 255
VERTEX 2 255 255 0 55
VERTEX 3 255 255 0 55

FACE 6 820
VERTEX 0 255 0 0 255
VERTEX 1 255 0 0 255
VERTEX 2 0 255 0 255
