====== .lux format for OneTwo3DO and OBJ ==============
1. Capital letters only.
2. Polygons must be listed in order.
3. Only list the polygons you want shaded.
4. Get the polygon and vertex numbers from OneTwo3DO etc. or read the ASE/OBJ file.
5. For Gouraud shading, flavour is 820.
6. Shading values are integers from 0 to 255.
7. If you skip a vertex it defaults to red=green=blue=alpha=255.
8. Format is: POLYGON <poly number> <flavour>
   	      VERTEX <vert number> <red> <green> <blue> <alpha>
9. You can write comments in-between data lines.
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In this example polys 1 and 5 are not shaded:

POLYGON 0 820
VERTEX 0 255 0 0 255
VERTEX 1 255 0 0 0
VERTEX 2 255 0 0 0
VERTEX 3 255 0 0 255

POLYGON 2 820
VERTEX 0 0 255 0 255
VERTEX 1 44 255 44 255
VERTEX 2 88 55 88 255
VERTEX 3 155 55 155 255

POLYGON 3 820
VERTEX 0 100 100 255 0
VERTEX 1 100 100 255 255
VERTEX 2 100 100 255 255
VERTEX 3 100 100 255 0

POLYGON 4 820
VERTEX 0 0 255 0 255
VERTEX 1 0 255 0 255
VERTEX 2 255 255 0 55
VERTEX 3 255 255 0 55

POLYGON 6 820
VERTEX 0 255 0 0 255
VERTEX 1 255 0 0 255
VERTEX 2 0 255 0 255
